As of November 2012, I run music webzine A Lonely Ghost Burning.

It's all about short, positive reviews with no genre restrictions. Might be worth a try if you you like your music to feature any or all of the following characteristics;

- Distinctive Vocals

- Palpable Atmosphere

- Believable Emotion

I also write occasionally for the excellent Alternative Magazine Online and keep a far less excellent blog, Cherry Faced Fool.

Wednesday 30 September 2009

Reality-On-The-Norm: The Postman Only Dies Once

Year - 2001
Length - Medium
Engine - AGS
Suitability Factors - One use of strong language

Earlier in the year...ok fair enough, ALOT earlier in the year, I reviewed a Reality-On-The-Norm game. I also revealed that I would be reviewing another game in the series - well, for those people who haven't yet lost faith (and those who have)...here it is...finally!

The Postman Only Dies Once (from hereon referred to as 'The Postman') is the seventh canon game in the series. If you're new to the RON series and would like an explanation as to what this means, please go here, to read my review of RON: The Repossessor.

Like The Repossessor, The Postman was made by Dave Gilbert.

Story

In this episode of RON, the player takes control of the town's out of luck private investigator, Max Griff. Upon hearing a commotion in the streets, he rushes out of his office only to find the local postman lying dead on the floor. Stood next to the corpse is Michael Gower, the undead mayoral candidate. Mr Gower strangely has nothing to say for himself, and with the sheriff quickly on the scene to arrest him, it appears that the case has been swiftly sewn up. That is until Max receives a visit from local journalist Mika Huy. She offers to hire him to investigate the case - but intent on getting a big news story, this is under the condition that she is allowed to help out.

The story is a little thin on the ground however the offbeat humour of the RON universe carries it through. The writing is very good and does a good job of creating a private investigator type atmosphere.



Atmosphere

Despite this, some may be disappointed that The Postman doesn't really make the player feel like a private investigator. Perhaps not everyone will agree but I don't think this is as important as it would be in other games. As I mentioned in my previous RON review, the games in this series are all about the characters, and The Postman doesn't let its players down in this respect. The residents of RON are as strange as ever and it is they more than anything else that are responsible for the immersion the game provides.

Whether you agree with the above statements or not, chances are if you're a fan of the atmosphere created in other RON games then you'll most probably like the atmosphere of this game too.

An area that may detract from the atmosphere however is the sometimes mundane backgrounds, although having not been privy to the deluxe treatment that The Repossessor benefited from, this is to be expected. They're certainly not bad, just a little simple and sparse.

The choices of music are pretty good although the change in track for every location might be a little off-putting.




Gameplay

The player's first goal is to interview witnesses (or potential suspects). These enquiries can be conducted in any order and this non-linearity is a nice touch.

As already touched upon, some people may feel letdown by the small amount of detective work the game actually entails. Although not vital for the atmosphere of the game, I think a few puzzles involving some deductive reasoning would have added to the quality of the gameplay.

As it is, most puzzles are of the standard inventory variety. All are solvable but may provide the player with a degree of challenge in terms of slightly lateral thinking.

The game is of medium length and although my recent replay seemed over quite quickly, I seem to recall the overall playtime to be quite abit longer first time round, perhaps because of the aforementioned lateral thinking that was needed.



Summary

Of the RON games I've played thus far, there is no doubt that this is one of those which fans of the series should definitely make time to play. It's story is perhaps slightly more serious than others in the series however it is the crazy RON characters and humour that really shine through. Although it will help for players to have played the earlier games, anyone who enjoys a good old fashioned point and click game should enjoy this. It's interesting characters and offbeat humour easily make up for the lack of any real sleuthing.

Pros

- Further great use of RON characters
- Great cameo by the 'The Crazy Homeless Weirdo'
- Well written dialogue

Cons

- Perhaps could have given the player more private investigative tasks to perform
- Backgrounds a little bland

If you like this, try;

- Other RON games

Download for free;

Reality-On-The-Norm: The Postman Only Dies Once

Monday 7 September 2009

Paul Moose In Space World

Year - 2009
Length - Short
Engine - AGS
Suitability Factors - N/A

Has been a while but...

Paul Moose In Space World is a creation of AGS forum member 'thecatamites'. It is the second AGS game released by this developer and continues with the rather unorthodox graphical style used in his first effort.

Story

The best way to describe this game in my opinion would be as an interactive animated short, hence the game is suited by the obscure premise it serves up. The player takes control of Paul Moose, a humanised moose in space searching for aliens. The main protagonist is accompanied by his robot friends who are actually household objects, i.e. an ironing board, washing machine, television, and lamp.

The story is not an important aspect of this particular game - rather it's there to showcase the character, as is the case in many short animated television features.



Atmosphere

The atmosphere is important however, and the game delivers one which befits it's quirky nature. This is via a combination of simple graphics and (sometimes humorous) dialog with some great music thrown in to boot.

The backgrounds are mainly drawn in crayon on cardboard cut-outs and their simple amateurish look may divide opinion. My thoughts are that they work perfectly in a game of this type. However, whilst the main character sprite doesn't necessarily detract from the game's atmosphere, it would have been nice to see abit more life brought into Paul Moose. Perhaps using safety pins to attach his limbs to his body would enable a suitable walk cycle to be created as well as various other actions. Not sure how viable that would be but is just a thought off the top of my head.



Gameplay

The game's contains a mix of inventory and conversation based puzzles whilst some also require the player to make use of the simple abilities of Paul's household friends. The puzzles are all simple enough and logical within the gameworld.

Lengthwise, the game is short and will no doubt be completed in one short sitting. Although the story doesn't present itself as being one which needs much telling, it would have perhaps benefited from including a couple of extra episodes like this one with Paul being thrust into other peculiar situations.



Summary

Overall, Paul Moose In Space World is a fun little game with a graphical style that very much suits it's whimsical nature. Despite being a little rough around the edges, it still has plenty of appeal as a freeware game, particularly for those whom are fans of laid-back animated shorts and cartoons.

Pros
- Interesting visual style
- Good choice of music
- Relaxed theme and gameplay

Cons
- Could have done with containing a few extra 'Paul Moose In...' episodes
- Main character would have benefited from a walk-cycle

If you like this, try;

- Limey Lizard Waste Wizard

Download for free;

Paul Moose In Space World